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WISHLIST TO SALES CALCULATOR

Enter your wishlist count and price. See expected launch revenue, break-even point, and how different publisher deals affect your bottom line. All numbers based on 2026 indie benchmarks.

Your numbers

Typical indie launch: 5,000–30,000

Typical indie price: $9.99–$24.99

2026 indie benchmarks: weak 5–8%, avg 10–15%, strong 20%+

Typical year-1 conversion: 25–35% (sales, festivals, discounts compound)

Used to calculate break-even point under each deal type

Sales forecast

WEEK 1
1,000
copies sold
Gross revenue: $11,992
After Steam (30%): $8,394
YEAR 1
2,500
copies sold
Gross revenue: $29,980
After Steam (30%): $20,986

How your year-1 revenue compares across deals

Self-published
Keep 100% of post-Steam revenue. You handle all marketing and PR yourself.
$20,986
to studio
Mad OctopusOUR DEAL
Example deal: 100% to you until 1,000 copies sold, then 10% to us. Real terms are tailored per game.
$19,727
to studio
Traditional publisher (30% cut)
Industry-standard split. Some take 40–50%. Full publishing services included.
$14,690
to studio
With Mad Octopus, you keep
$5,037
more than a traditional 30% publisher deal - same services.

Break-even point for $50,000 budget

SELF-PUBLISHED
5,957
copies to break even
MAD OCTOPUS
6,508
copies to break even
TRADITIONAL (30%)
8,510
copies to break even

Break-even assumes price stays constant, no discounts, and steady regional pricing impact. Real launches involve sales, bundles, and discounting - adjust expectations accordingly.

How the math works

Wishlist → Sales conversion: Industry data suggests indie games convert roughly 8–15% of wishlists into purchases in the first week. Across year 1, conversion typically climbs to 20–35% as sales, festivals, and discounts compound. We use your inputs as the rate.

Steam's cut: Steam takes 30% of gross revenue (25% after $10M, 20% after $50M, not relevant for most indies). The calculator deducts 30% before any publisher split.

Regional pricing realism: Steam's recommended regional pricing reduces effective ARPU by roughly 15–25% vs straight USD x copies. The calculator applies a 20% adjustment to model this realistically.

Mad Octopus deal: the calculator uses an example split (100% to the developer until 1,000 copies sold, then 10% to Mad Octopus). Real contracts are tailored per game, so treat this scenario as an illustration.

Traditional publisher comparison: Most traditional publishers take 30–50% revenue share. We use 30% as a generous baseline; many take more.

These are estimates, not guarantees. Real launches vary based on press coverage, review scores, virality, genre saturation, timing, and luck. Use this as a planning tool, not a contract.

Want these numbers to work for your game?

The biggest variable in this calculator is your wishlist count. We help indie devs build wishlists aggressively, and we only get paid after you do.

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Indie Steam publisher helping developers publish and market games on Steam. Fair deals, aggressive marketing, zero BS. Founded by Piotr Karbowski, veteran of the gaming industry.

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